Don’t get me wrong: I liked Resident Evil 4 and I thought that Resident Evil 5 was a pretty enjoyable game. However, I still can’t accept that these games are a “true” representative of the series that I fell in love with. Ever since Capcom decided to reboot the series, I’ve often found myself longing for a return to the survival horror aspect.
I’m not a fan of the fast-paced shoot-em-up style of the newer releases. If I wanted a 3rd person shooter, I would have purchased one of the hundreds of other games that offer such a play style. Why do something that is already being done by so many other games? One of the great things about the older Resident Evil games is that they were unique.
The older games were much more immersive. It actually felt as though you were exploring a city that had been overcome with zombies. Buildings felt abandoned and you could hear the sounds of zombies crying out in the distance. It was an unnerving experience. In a number of cases, the game would lull you into a false sense of security. For lengthy periods of the game, you were able to explore in peace. Then… BANG – Infected dogs are jumping through the windows.
In the newer games, there is a lack of suspense, as it feels as though I’m in some sort of action movie where I’m just mindlessly blasting my way through hordes of monsters (note how I refuse to use the term “zombies”). This brings me to my next point.
I miss the old zombies.
The zombies in the older Resident Evil games were much closer to George A. Romero’s flesh-eating zombies. They were slow and dumb, but they were unrelenting. If you didn’t take note of your surroundings, they would swarm around you. You needed to use whatever ammo you had left to put them down with head shots. There was something incredibly creepy about the way that they would just saunter towards you.
The vast majority of the “zombies” in the newer games are just monsters. They sprint at you, they’re relatively intelligent; and sometimes, they even speak.
On more than one occasion, the older games would leave you in a bad state of repair. You’d be limping around abandoned corridors with little-to-no-ammo, desperately hoping to find some supplies. In the newer games, I never really felt that same level of desperation. I never really felt as though I needed to conserve anything.
I miss the awkward camera angles, simply because they added to the suspense of the game. As you were walking up carridors for the first time, there were times when you could hear something, but not see it. To me and many other people; these awkward camera angles were unique in the sense that they played on your imagination. In some cases, it was too much to bear, as the creepy ambient soundtrack played tricks with your mind.
I always found the puzzles in the older Resident Evil games to be much more satisfying. The newer games seem to have dumbed down that experience. There were times when you’d spend a considerable amount of time trying to unlock a specific door. As soon as you discovered the key to said door; a mixture of accomplishment and dread would descend over you: “I’m happy that I get to proceed, but I’m not looking forward to seeing what might lie behind it.” There were times when you’d breathe a sigh of relief at the sight and sound of an empty room or corridor!
I absolutely loved the soundtrack behind the older games! The ambient sounds of zombies moaning in the distance added to the immersion of the game. Every now and again, the sound of a door slamming shut would frighten the hell out of you! Oh, and don’t forget how the sound of the “Save Room” / “Typewriter Room” managed to put you at ease!
Listening to the above soundtrack in a dark room was terrifying!